“The driving source behind sex in the 1990s, whether you’re partnered or single, is the human imagination,” Levine declared. The place where imaginations go wild, anonymity is the rule, and desire runs amok.” Like earlier safe-sex educators, Levine used multiple-choice and fill-in-the-blank questionnaires to help readers take stock of what they wanted. The chapter “Overcoming Sexual Inhibitions,” for instance, started with a quiz intended to help you assess how uptight you are. If your best friend started unexpectedly talking about his or her sex life over coffee one day, you would:a. A service called Tri Ess connected heterosexual couples who were into cross-dressing.She placed more emphasis on expanding your horizons than on safety. “Are you ready to embark on a mission to learn about the expansive range of sexual expression? The chat abbreviations that Levine lists — like ASAP and LOL — now seem so obvious that it is hard to remember that they once needed defining. Decent webcam technology and the bandwidth needed to transmit high-quality images were still a few years off.
When my sister, searching for images of her favorite British pop stars, accidentally typed “Spicy Girls” into Yahoo, the search results made her run, shrieking, from the family computer. “It is probably no coincidence that this sea change comes on us at a time when AIDS lurks in the alleyways of our lives,” a writer for The Nation mused in 1993.
Months later, the New York Times reiterated the point.
“Computer erotica appears to provide many people with a ‘safe’ alternative to real, personal relationships in a world where HIV is deadlier than computer viruses.” This was in a book review. If a partner asked you (while undressed in the bedroom) to pretend to be something you’re not, say a cashier at a grocery store or a famous astronaut, you would:a. Think he or she had totally lost his or her mind, and suggest a visit to the therapist.d.
The book, The Joy of Cybersex, argued that the World Wide Web was a godsend for this reason. Say: ‘Sure, honey, but I’d actually rather be a rocket scientist, okay? Think about it for a few minutes, fix yourself a drink, and succumb to the unknown.
I was also pleased by the fact that the director and writer did not take the easy way out. Writer Andrew Stern and director Henry Alex Rubin have selected several examples of the Internet age's unfortunate downside and crafted three compelling story lines, all based on actual cases.
No glib, predictable solutions here, which is one reason why the film's events linger in your mind. This common narrative structure will inevitably be called "Crash-like," but whether or not the stories connect isn't really the point of "Disconnect." The movie raises a danger sign that, if gone unheeded, will only result in more senseless tragedies -- countless lives ruined, innocent children lost -- and putting the spotlight on several unsuspecting victims of our Internet society makes for a powerful experience that packs an emotional wallop from opening credits to finale.Habbo stemmed from a 1999 hobby project by creative designer Sampo Karjalainen and technologist Aapo Kyrölä entitled Mobiles Disco, for a Finnish band.It was a virtual chat room running on Aapo's Fuse technology. It launched in August 2000 on the ISP's web portal.The author of The Joy of Cybersex, Deborah Levine, had spent several years counseling college undergraduates at the Columbia University Health Education program. Like earlier safe-sex activists, Levine used bullet-point lists to introduce the sites her readers should know and to teach them the language that they would need to thrive on them.Levine encouraged them to use their computers to flirt, start online relationships, and explore their farthest-fetched fantasies without taking real-world risk. The pages she cited ran the gamut from tutorials for geeks, like to resources for free lovers like the Open Hearts Project and A common form of sexual harassment on the Internet occurs when a harasser sends unwanted, abusive, threatening, or obscene messages to a victim via e-mail or instant messaging.